Healing Opportunities: Anytime she is on the other half of the arena from you.īoss’s Moveset: Single jabs left and right, AOE single directed spit, AOE large spit covering a lot of the arena, jump to where you are and back to where she started.Īttack Strategy: Attempt only two strikes at a time as her claw jab will punish you over an over.ĭefensive Strategy: Be prepared to dodge underneath her when she leaps and always keep in mind a safe spot to stand on both sides of her in case the floor is covered In her spit. Stay prepared to dodge or jump her charge attack. (Much smaller windows)īoss’s Moveset: Accordion like bounces across the arena from left to right and back again, Homing dash with long buildup.Īttack Strategy: Follow close behind as she zags along getting as many safe strikes as possible, Down-strikes into pogo attacks are also possibleĭefensive Strategy: Stay close behind her as she approaches a wall to dodge under her when possible and repeat your attacks. Healing Opportunities: Best opportunity is after his long jumps or during his repeated slams if you see you have the clearance to do so. Healing Opportunities: Best opportunity is after his long jumps or during his repeated slams if you see you have the clearance to do so.īest Boss Ranking: #14 Failed Champion (Dream Variant)īoss’s Moveset: Same as False Knight but always accompanied by falling meteors, attack speed increased, and double damage to almost all attacks.ĭefensive Strategy: Stay ready to dodge under if he crouches to leap or dodge outward and jump up if he prepares a shockwave slam (use the wall to double jump if you can as these shockwaves are larger), maintain spacial awareness when the meteors begin to fall. Forgotten Crossroads Bosses False Knightīoss’s Moveset: Long jump with mace slam, Mace slam with shockwave, Repeated slams accompanied by falling meteors after damage is done to his actual body, Meteors begin to accompany attacks after each phase.Īttack Strategy: Stay within nail-striking distance as often as possible and keep up the hits, meteors can also be redirected to deal massive damage but it can be risky to do so.ĭefensive Strategy:s Stay ready to dodge under if he crouches to leap or dodge outward and jump up if he prepares a shockwave slam, maintain spacial awareness when the meteors begin to fall. My recommendation for videos of his to get you hooked is his "Speedrunner vs Hunters" series.1. He's chill, informative, fun, and does a lot of stuff with mods and other highlights made by the community. Highly recommend Fireb0rn for HK speedrunning content. Regardless, I'm certain that this is about skipping the acid in Isma's grove without super dash, however they do it. That may be what they are talking about by the insane speedrun acid skip route. I vaguely remember seeing something about using a combo of fireball skips (basically, shooting a vengeful spirit or shade soul backwards moves you a tiny bit forward), dashes, wall rebounds (hitting a wall pushes you away from it), and a baited enemy to do Isma's grove without crystal heart. Myla% would in my assumption be time to kill myla the percent is based on "Any%", where any game completion percent is allowed. That's what I assume the hard part would be. My guess is that speedrunners can bypass the above by pogoing the spikes and immediately dashing, canceling out the upward momentum and refreshing their dash with another pogo. Both the top and the bottom of it are lined with spikes with the intent of forcing you do only be able to crystal dash through it. Spike Tunnel to Isma's: The horizontal tunnel from Dung Defender's area to Isma's grove, which passes through the vertical shaft from City of Tears to the Ancient Basin. I get a lot of them just based on implication.
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